@@ -10,5 +10,5 @@ class GradientMap extends hxsl.Shader {
var t = USE_ALPHA ? pixelColor.a : dot(pixelColor.rgb*pixelColor.rgb, vec3(0.2126, 0.7152, 0.0722));
pixelColor.rgb = gradient.get(vec2(t, 0.5)).rgb;
}
- }
+ };