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Allow materials in L3D

trethaller 7 years ago
parent
commit
514e702379
1 changed files with 1 additions and 0 deletions
  1. 1 0
      hide/view/l3d/Level3D.hx

+ 1 - 0
hide/view/l3d/Level3D.hx

@@ -148,6 +148,7 @@ private class Level3DSceneEditor extends hide.comp.SceneEditor {
 		}
 
 		if(current != null && (current.type == "model" || current.type == "polygon")) {
+			allowed.push("material");
 			allowed.push("shader");
 		}