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@@ -211,7 +211,7 @@ private class ParticleInstance {
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startFrame = 0;
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speedAccumulation.set(0,0,0);
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orientation.identity();
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- random = hxd.Math.random();
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+ random = emitter.random.rand();
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switch(emitter.simulationSpace){
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// Particles in Local are spawned next to emitter in the scene tree,
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