@@ -524,7 +524,7 @@ class EmitterObject extends h3d.scene.Object {
updateParticles(dt);
if( full && batch != null ) {
- batch.begin(maxCount);
+ batch.begin(hxd.Math.nextPOT(maxCount));
if( particleVisibility ) {
camPosTmp = getScene().camera.pos;
instances.sort(sortZ);