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@@ -102,7 +102,8 @@ class FXAnimation extends h3d.scene.Object {
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}
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static var tempMat = new h3d.Matrix();
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- public function setTime( localTime : Float, worldTime : Float ) {
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+ public function setTime( localTime : Float, ?worldTime : Float ) {
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+ if(worldTime == null) worldTime = localTime;
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for(anim in objects) {
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var m = tempMat;
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if(anim.scale != null) {
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