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@@ -98,11 +98,11 @@ class FrustumJitter {
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];
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public var points_Pentagram : Array<Float> = [
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- 0.000000*0., 0.525731*0.,// head
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- -0.309017*0., -0.42532*0.,// lleg
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- 0.500000*0., 0.162460*0.,// rarm
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- -0.500000*0., 0.162460*0.,// larm
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- 0.309017*0., -0.42532*0.,// rleg
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+ 0.000000, 0.525731,// head
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+ -0.309017, -0.42532,// lleg
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+ 0.500000, 0.162460,// rarm
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+ -0.500000, 0.162460,// larm
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+ 0.309017, -0.42532,// rleg
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];
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public var points_Halton_2_3_x8 : Array<Float> = [];
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@@ -151,13 +151,6 @@ class FrustumJitter {
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public var curPattern : Pattern = Still;
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public function new() {
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-
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- // points_Pentagram
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- var vh = new h3d.Vector(points_Pentagram[0] - points_Pentagram[2], points_Pentagram[1] - points_Pentagram[3]);
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- var vu = new h3d.Vector(0.0, 1.0);
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- transformPattern(points_Pentagram, hxd.Math.degToRad(0.5 * hxd.Math.atan2(vh.y - vu.y, vh.x - vu.x)), 1.0);
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-
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- // points_Halton_2_3_xN
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points_Halton_2_3_x8.resize(8);
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initializeHalton_2_3(points_Halton_2_3_x8);
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points_Halton_2_3_x16.resize(16);
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