|
var overlay = new h2d.Bitmap(h2d.Tile.fromColor(0xffffff, 10000, 10000, 0.1), g);
|
|
var overlay = new h2d.Bitmap(h2d.Tile.fromColor(0xffffff, 10000, 10000, 0.1), g);
|
|
var intOverlay = new h2d.Interactive(10000, 10000, scene.s2d);
|
|
var intOverlay = new h2d.Interactive(10000, 10000, scene.s2d);
|
|
var lastPt = new h2d.col.Point(scene.s2d.mouseX, scene.s2d.mouseY);
|
|
var lastPt = new h2d.col.Point(scene.s2d.mouseX, scene.s2d.mouseY);
|