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@@ -972,7 +972,7 @@ class Emitter extends Object3D {
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if(debugShape != null)
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debugShape.visible = b;
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- if( emitterObj.batch != null ) {
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+ if( false && emitterObj.batch != null ) { // Disabling, selection causes crashes
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if( b ) {
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var shader = new h3d.shader.FixedColor(0xffffff);
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var p = emitterObj.batch.material.allocPass("highlight");
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