@@ -972,7 +972,7 @@ class Emitter extends Object3D {
if(debugShape != null)
debugShape.visible = b;
- if( emitterObj.batch != null ) {
+ if( false && emitterObj.batch != null ) { // Disabling, selection causes crashes
if( b ) {
var shader = new h3d.shader.FixedColor(0xffffff);
var p = emitterObj.batch.material.allocPass("highlight");