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added instructions to compile from source

calder 5 years ago
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commit
690a199024
1 changed files with 26 additions and 0 deletions
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      README.md

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README.md

@@ -13,6 +13,32 @@ Hide (Heaps IDE) is an extensible editor that can be used as a middleware for va
 - extend with your own game specific editors
 
 
+## Compile from sources:
+1. Install Prerequisites
+* Install [Haxe](https://haxe.org/) using approriate installer from https://haxe.org/download/
+* Install these libraries:
+    * `haxelib git heaps https://github.com/HeapsIO/heaps`
+    * `haxelib git castle https://github.com/ncannasse/castle`
+    * `haxelib git hxbit https://github.com/ncannasse/hxbit`
+    * `haxelib git hscript https://github.com/HaxeFoundation/hscript`
+    * `haxelib git hxnodejs https://github.com/HaxeFoundation/hxnodejs`
+    * `haxelib git domkit https://github.com/HeapsIO/domkit`
+    * `haxelib git hx3compat https://github.com/HaxeFoundation/hx3compat`
+
+2. Build Heaps IDE
+* Clone this repo
+* Run `haxe hide.hxml`
+* This will create **hide.js** in the _bin_ folder
+* If there are errors when compiling, make sure you are using the latest libraries from git
+
+3. Run with NWJS
+* Download and copy [NWJS](https://nwjs.io/) into the _/bin/nwjs_ directory
+* Build with `haxe hide.hxml -cmd bin/hide.cmd`
+    * Windows: Run hide.cmd
+    * Linux: Run nwjs/nwjs from _bin_ directory
+    * OSX: Copy all bin files into _bin/nwjs.app/Contents/Resources/app.nw_ folder, then open the NWJS application
+
+
 ## Configuration
 
 In your project's resource folder, you can create a `props.json` configuration file to override Hide's default settings. Refer to `bin/defaultProps.json` for the list of available settings.