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Fix shaders disappearing from the fx ctx menu

Leonardo Jeanteur 4 years ago
parent
commit
771a428f4f
2 changed files with 4 additions and 4 deletions
  1. 2 2
      hide/view/FXEditor.hx
  2. 2 2
      hide/view/shadereditor/ShaderEditor.hx

+ 2 - 2
hide/view/FXEditor.hx

@@ -147,7 +147,7 @@ private class FXSceneEditor extends hide.comp.SceneEditor {
 
 		var menu = [];
 		if (parent.is2D) {
-			for(name in ["Group 2D", "Bitmap", "Anim2D", "Atlas", "Particle2D", "Text", "Shaders", "Shader Graph", "Placeholder"]) {
+			for(name in ["Group 2D", "Bitmap", "Anim2D", "Atlas", "Particle2D", "Text", "Shader", "Shader Graph", "Placeholder"]) {
 				var item = allTypes.find(i -> i.label == name);
 				if(item == null) continue;
 				allTypes.remove(item);
@@ -160,7 +160,7 @@ private class FXSceneEditor extends hide.comp.SceneEditor {
 				});
 			}
 		} else {
-			for(name in ["Group", "Polygon", "Model", "Shaders", "Emitter"]) {
+			for(name in ["Group", "Polygon", "Model", "Shader", "Emitter"]) {
 				var item = allTypes.find(i -> i.label == name);
 				if(item == null) continue;
 				allTypes.remove(item);

+ 2 - 2
hide/view/shadereditor/ShaderEditor.hx

@@ -77,7 +77,7 @@ class ShaderEditor extends hide.view.Graph {
 									<input id="changeModel" type="button" value="Change Model" />
 									<input id="removeModel" type="button" value="Remove Model" />
 								</div>
-								<input id="centerView" type="button" value="Center View" />
+								<input id="centerView" type="button" value="Center Graph" />
 								<div>
 									Display Compiled
 									<input id="displayHxsl" type="button" value="Hxsl" />
@@ -258,7 +258,7 @@ class ShaderEditor extends hide.view.Graph {
 		element.find("#centerView").on("click", function() {
 			centerView();
 		})
-			.prop("title", 'Center around full graph (${config.get("key.sceneeditor.focus")})');
+			.prop("title", 'Center on full graph (${config.get("key.sceneeditor.focus")})');
 
 		element.find("#togglelight").on("click", toggleDefaultLight);