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Remove weird file that was committed by mistake

trethaller 6 years ago
parent
commit
79f86f9564
1 changed files with 0 additions and 108 deletions
  1. 0 108
      hide/prefab/Polygon.hx

+ 0 - 108
hide/prefab/Polygon.hx

@@ -1,108 +0,0 @@
-package hide.prefab;
-
-/*class Polygon extends Object3D {
-
-	#if editor
-	public var editor : PolygonEditor;
-	var debugColor : Int;
-	var debugMesh : h3d.scene.Mesh;
-	#end
-
-	public var points : h2d.col.Polygon = [];
-	public var primitive : h3d.prim.Polygon;
-	public var mesh : h3d.scene.Mesh;
-
-	override function load( obj : Dynamic ) {
-		super.load(obj);
-		points = obj.points != null ? obj.points : [];
-		debugColor = obj.debugColor != null ? obj.debugColor : 0xFFFFFF;
-	}
-
-	override function save() {
-		var obj : Dynamic = super.save();
-		obj.points = points;
-		obj.debugColor = debugColor;
-		return obj;
-	}
-
-	override function makeInstance( ctx : Context ) : Context {
-		ctx = ctx.clone(this);
-		mesh = new h3d.scene.Mesh(null, null, ctx.local3d);
-		ctx.local3d = mesh;
-		ctx.local3d.name = name;
-		#if editor
-		debugMesh = new h3d.scene.Mesh(null, null, ctx.local3d);
-		debugMesh.name = "debugMesh";
-		debugMesh.material.props = h3d.mat.MaterialSetup.current.getDefaults("ui");
-		debugMesh.material.blendMode = Alpha;
-		debugMesh.material.mainPass.culling = None;
-		debugMesh.material.color = h3d.Vector.fromColor(debugColor);
-		debugMesh.material.color.a = 0.7;
-		#end
-		generatePolygon();
-		mesh.primitive = primitive;
-		updateInstance(ctx);
-		return ctx;
-	}
-
-	override function updateInstance( ctx : Context, ?propName : String ) {
-		super.updateInstance(ctx, null);
-		#if editor
-		if(editor != null)
-			editor.update(propName, ctx);
-		if(propName == "debugColor") {
-			debugMesh.material.color = h3d.Vector.fromColor(debugColor);
-			debugMesh.material.color.a = 0.7;
-		}
-		#end
-	}
-
-	public function generatePolygon(){
-		if(primitive != null) primitive.dispose();
-		if(points != null){
-			var indexes = points.fastTriangulate();
-			var idx : hxd.IndexBuffer = new hxd.IndexBuffer();
-			for( i in indexes ) if(i != null) idx.push(i);
-			var pts = [for( p in points) new h3d.col.Point(p.x, p.y, 0)];
-			primitive = new h3d.prim.Polygon(pts, idx);
-			primitive.addNormals();
-			primitive.addUVs();
-			primitive.addTangents() ;
-			primitive.alloc(h3d.Engine.getCurrent());
-		}
-		mesh.primitive = primitive;
-		#if editor
-		debugMesh.primitive = primitive;
-		#end
-	}
-
-
-	#if editor
-
-	override function setSelected( ctx : Context, b : Bool ) {
-		if( editor != null ) editor.setSelected(ctx, b);
-	}
-
-	override function getHideProps() : HideProps {
-		return { icon : "object-ungroup", name : "polyditor" };
-	}
-
-	override function edit( ctx : EditContext ) {
-		super.edit(ctx);
-		var props = new hide.Element('<div></div>');
-		//if( editor == null ) editor = new PolygonEditor(this, ctx.properties.undo);
-		//editor.editContext = ctx;
-		//editor.setupUI(props, ctx);
-		props.append('
-		<div class="group" name="Polygon">
-				<dt>Color</dt><dd><input type="color" field="debugColor"/></dd>
-		</div>');
-
-		ctx.properties.add(props, this, function(pname) {
-			ctx.onChange(this, pname);
-		});
-	}
-	#end
-
-	static var _ = hxd.prefab.Library.register("polyditor", hide.prefab.Polygon);
-}*/