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@@ -166,12 +166,12 @@ class TemporalFilteringShader extends h3d.shader.ScreenShader {
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@:access(h3d.scene.Renderer)
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@:access(h3d.scene.Renderer)
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class TemporalFiltering extends hrt.prefab.rfx.RendererFX {
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class TemporalFiltering extends hrt.prefab.rfx.RendererFX {
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- @:s public var amount : Float;
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+ @:s public var amount : Float = 0.85;
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@:s public var varianceClipping : Bool = true;
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@:s public var varianceClipping : Bool = true;
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@:s public var catmullRom : Bool = true;
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@:s public var catmullRom : Bool = true;
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- @:s public var velocity : Bool = false;
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- @:s public var jitterPattern : FrustumJitter.Pattern = Still;
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- @:s public var jitterScale : Float = 1;
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+ @:s public var velocity : Bool = true;
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+ @:s public var jitterPattern : FrustumJitter.Pattern = Halton_2_3_x8;
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+ @:s public var jitterScale : Float = 0.5;
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@:s public var renderMode : String = "AfterTonemapping";
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@:s public var renderMode : String = "AfterTonemapping";
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@:s public var keepSkyAlpha : Bool = false;
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@:s public var keepSkyAlpha : Bool = false;
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