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@@ -91,12 +91,15 @@ class ParticleLit extends Prefab {
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var o = ctx.local3d;
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for( m in o.getMaterials() ) {
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- if( m.mainPass.name != "forward" )
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- continue;
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+
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m.mainPass.removeShader(m.mainPass.getShader(ParticleForward));
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m.mainPass.removeShader(m.mainPass.getShader(CurvedNormal));
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m.mainPass.removeShader(m.mainPass.getShader(BackLightingMask));
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m.mainPass.removeShader(m.mainPass.getShader(BackLightingFlat));
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+
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+ if( m.mainPass.name != "forward" )
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+ continue;
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+
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m.mainPass.addShader(bl);
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m.mainPass.addShader(pf);
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m.mainPass.addShader(cn);
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