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@@ -80,7 +80,7 @@ class SSRShader extends hxsl.Shader {
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alpha = 1.0 - (curPosWS - transformedPosition).length() / maxRayDistance;
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alpha = 1.0 - (curPosWS - transformedPosition).length() / maxRayDistance;
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}
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}
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- pixelColor.rgba = vec4(fragmentColor, alpha);
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+ pixelColor.rgba *= vec4(fragmentColor, alpha);
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}
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}
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}
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}
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}
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}
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