Sometimes the mouse stayed locked when changing between tabs in hide. The mouseLock is now set to false every time we open a 3d scene to fix this.
@@ -80,6 +80,8 @@ class CamController extends h3d.scene.CameraController {
pushY = e.relY;
default:
}
+ case EFocus:
+ @:privateAccess scene.window.mouseLock = false;