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@@ -990,7 +990,7 @@ class SceneEditor {
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var all = [for(e in newElements) e.elt];
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var all = [for(e in newElements) e.elt];
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selectObjects(all);
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selectObjects(all);
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tree.setSelection(all);
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tree.setSelection(all);
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- if(thenMove) {
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+ if(thenMove && curEdit.rootObjects.length > 0) {
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/* Disabled for now as getPickTransform() will necessarily project on ground, which we don't always want
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/* Disabled for now as getPickTransform() will necessarily project on ground, which we don't always want
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if(all.length == 1) {
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if(all.length == 1) {
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var pickMat = getPickTransform(all[0].parent);
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var pickMat = getPickTransform(all[0].parent);
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