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@@ -103,21 +103,22 @@ class DynamicShader extends Shader {
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if(shaderDef == null)
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return;
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- //#if editor
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- // TODO: Where to init prefab default values?
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- for( v in shaderDef.inits ) {
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- if(!Reflect.hasField(props, v.variable.name)) {
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- Reflect.setField(props, v.variable.name, v.value);
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+ var forceInit = #if editor true #else false #end;
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+ if (forceInit || isShadergraph) {
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+ // TODO: Where to init prefab default values?
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+ for( v in shaderDef.inits ) {
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+ if(!Reflect.hasField(props, v.variable.name)) {
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+ Reflect.setField(props, v.variable.name, v.value);
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+ }
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}
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- }
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- for(v in shaderDef.shader.data.vars) {
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- if(v.kind != Param)
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- continue;
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- if(!Reflect.hasField(props, v.name)) {
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- Reflect.setField(props, v.name, getDefault(v.type));
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+ for(v in shaderDef.shader.data.vars) {
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+ if(v.kind != Param)
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+ continue;
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+ if(!Reflect.hasField(props, v.name)) {
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+ Reflect.setField(props, v.name, getDefault(v.type));
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+ }
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}
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}
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- //#end
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}
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#if editor
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