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@@ -17,13 +17,13 @@ class Tile extends h3d.scene.Mesh {
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public var needNewPixelCapture = false;
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public var insideFrustrum = false;
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var heightmapPixels : hxd.Pixels.PixelsFloat;
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- var shader : Shader;
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+ var shader : hrt.shader.Terrain;
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public function new( x : Int, y : Int , ?parent ) {
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super(null, null, parent);
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this.tileX = x;
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this.tileY = y;
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- shader = new Shader();
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+ shader = new hrt.shader.Terrain();
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material.mainPass.addShader(shader);
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material.mainPass.culling = None;
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material.shadows = false;
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