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@@ -121,7 +121,7 @@ class ScreenShaderGraph extends RendererFX {
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val = new h3d.Vector();
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case TSampler(_):
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if( val != null )
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- val = hxd.res.Loader.currentInstance.load(val).toTexture();
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+ val = hrt.impl.TextureType.Utils.getTextureFromValue(val);//hxd.res.Loader.currentInstance.load(val).toTexture();
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else {
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var childNoise = getOpt(hrt.prefab.l2d.NoiseGenerator, v.name);
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if(childNoise != null)
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@@ -184,7 +184,7 @@ class ScreenShaderGraph extends RendererFX {
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case TBool:
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PBool;
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case TSampler(_):
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- PTexturePath;
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+ PTexture;
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case TVec(n, VFloat):
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PVec(n);
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default:
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