@@ -1044,6 +1044,7 @@ class SceneEditor {
inLassoMode = false;
return;
}
+ scene.setCurrent();
inLassoMode = true;
var g = new h2d.Object(scene.s2d);
var overlay = new h2d.Bitmap(h2d.Tile.fromColor(0xffffff, 10000, 10000, 0.1), g);