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fx: fix bug where setting shader param to 0 would be ignored

trethaller 4 年 前
コミット
9bc4fed938
1 ファイル変更1 行追加4 行削除
  1. 1 4
      hrt/prefab/fx/BaseFX.hx

+ 1 - 4
hrt/prefab/fx/BaseFX.hx

@@ -137,10 +137,7 @@ class BaseFX extends hrt.prefab.Library {
 					var curve = Curve.getCurve(shaderElt, v.name);
 					var curve = Curve.getCurve(shaderElt, v.name);
 					var val = Value.VConst(base);
 					var val = Value.VConst(base);
 					if(curve != null)
 					if(curve != null)
-						if (base != 0.0)
-							val = Value.VCurveScale(curve, base);
-						else
-							val = Value.VCurve(curve);
+						val = Value.VCurveScale(curve, base);
 					ret.push({
 					ret.push({
 						def: v,
 						def: v,
 						value: val
 						value: val