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@@ -16,7 +16,7 @@ class ParticleFade extends hxsl.Shader {
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var fadeIn = t / max(0.0001, fadeInLife);
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var fadeIn = t / max(0.0001, fadeInLife);
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var fadeOut = (1.0-t) / max(0.0001, fadeOutLife);
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var fadeOut = (1.0-t) / max(0.0001, fadeOutLife);
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- pixelColor.a *= pow(min(min(fadeIn, fadeOut), 1.0), power);
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+ pixelColor.a *= pow(saturate(min(fadeIn, fadeOut)), power);
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}
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}
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};
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};
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}
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}
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