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@@ -122,8 +122,8 @@ class Terrain extends hxsl.Shader {
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var tile = abs(abs(floor(input.position.x)) % 2 - abs(floor(input.position.y)) % 2);
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pixelColor = vec4(mix(vec3(0.4), vec3(0.1), tile), 1.0);
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transformedNormal = vec3(0,0,1) * TBN;
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- roughnessValue = mix(0.9, 0.6, tile);
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- metalnessValue = mix(0.4, 0, tile);
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+ roughnessValue = mix(0.1, 0.9, tile);
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+ metalnessValue = mix(1.0, 0, tile);
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occlusionValue = 1;
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emissiveValue = 0;
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}
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