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@@ -200,7 +200,7 @@ class Light extends Object3D {
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var light = Std.downcast(ctx.local3d,h3d.scene.pbr.Light);
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if( light == null ) {
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// FWD light
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- var light = Std.instance(ctx.local3d, h3d.scene.Light);
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+ var light = Std.downcast(ctx.local3d, h3d.scene.Light);
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light.color.setColor(color | 0xFF000000);
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} else {
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// PBR light
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