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@@ -29,7 +29,7 @@ class Parallax extends ShaderNodeHxsl {
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var tanY = normalize(transformedNormal.cross(tanX));
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var viewNS = vec3(viewWS.dot(tanX), viewWS.dot(tanY), viewWS.dot(transformedNormal)).normalize();
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- output = viewNS.xy * range;
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+ output = -viewNS.xy * range;
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}
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};
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