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revert change in distanceblur

Nicolas Cannasse 4 years ago
parent
commit
b4c33742e2
1 changed files with 2 additions and 2 deletions
  1. 2 2
      hrt/prefab/rfx/DistanceBlur.hx

+ 2 - 2
hrt/prefab/rfx/DistanceBlur.hx

@@ -22,9 +22,9 @@ class DistanceBlurShader extends PbrShader {
 		var blurAmount : Float;
 
 		function __init__fragment() {{
-			var currentPosition = getPosition();
+			currentPosition = getPosition();
 			var distance = (currentPosition - camera.position).length();
-			blurAmount = 0.0;
+			blurAmount = 0;
 			if( distance < nearEndDistance ) {
 				var nearIntensityFactor = clamp((distance - nearStartDistance) / (nearEndDistance - nearStartDistance), 0, 1);
 				blurAmount = mix(nearStartIntensity, nearEndIntensity, nearIntensityFactor);