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@@ -923,20 +923,22 @@ class Spline extends hrt.prefab.Object3D {
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var lineWidth = 1;
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var lineWidth = 1;
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var colliders : Array<h3d.col.Collider> = [];
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var colliders : Array<h3d.col.Collider> = [];
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- for (sIdx in 1...samples.length) {
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- var col = new h3d.col.Bounds();
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- var s0 = samples[sIdx - 1];
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- col.addPoint(new h3d.col.Point(s0.pos.x - lineWidth, s0.pos.y, s0.pos.z));
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- col.addPoint(new h3d.col.Point(s0.pos.x + lineWidth, s0.pos.y, s0.pos.z));
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- col.addPoint(new h3d.col.Point(s0.pos.x, s0.pos.y - lineWidth, s0.pos.z));
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- col.addPoint(new h3d.col.Point(s0.pos.x, s0.pos.y + lineWidth, s0.pos.z));
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-
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- var s1 = samples[sIdx];
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- col.addPoint(new h3d.col.Point(s1.pos.x - lineWidth, s1.pos.y, s1.pos.z));
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- col.addPoint(new h3d.col.Point(s1.pos.x + lineWidth, s1.pos.y, s1.pos.z));
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- col.addPoint(new h3d.col.Point(s1.pos.x, s1.pos.y - lineWidth, s1.pos.z));
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- col.addPoint(new h3d.col.Point(s1.pos.x, s1.pos.y + lineWidth, s1.pos.z));
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- colliders.push(col);
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+ if (samples != null) {
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+ for (sIdx in 1...samples.length) {
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+ var col = new h3d.col.Bounds();
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+ var s0 = samples[sIdx - 1];
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+ col.addPoint(new h3d.col.Point(s0.pos.x - lineWidth, s0.pos.y, s0.pos.z));
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+ col.addPoint(new h3d.col.Point(s0.pos.x + lineWidth, s0.pos.y, s0.pos.z));
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+ col.addPoint(new h3d.col.Point(s0.pos.x, s0.pos.y - lineWidth, s0.pos.z));
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+ col.addPoint(new h3d.col.Point(s0.pos.x, s0.pos.y + lineWidth, s0.pos.z));
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+
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+ var s1 = samples[sIdx];
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+ col.addPoint(new h3d.col.Point(s1.pos.x - lineWidth, s1.pos.y, s1.pos.z));
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+ col.addPoint(new h3d.col.Point(s1.pos.x + lineWidth, s1.pos.y, s1.pos.z));
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+ col.addPoint(new h3d.col.Point(s1.pos.x, s1.pos.y - lineWidth, s1.pos.z));
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+ col.addPoint(new h3d.col.Point(s1.pos.x, s1.pos.y + lineWidth, s1.pos.z));
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+ colliders.push(col);
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+ }
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}
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}
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var col = new h3d.col.Collider.GroupCollider(colliders);
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var col = new h3d.col.Collider.GroupCollider(colliders);
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