@@ -349,7 +349,6 @@ class MeshSpray extends Object3D {
var model = new hrt.prefab.Model(this);
var meshId = lastMeshId;
- trace(meshId);
if (meshId == -1) {
if (dontRepeatMesh && lastIndexMesh != -1 && meshes.length > 0) {
meshId = Std.random(meshes.length-1);