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@@ -24,6 +24,7 @@ class Model extends Object3D {
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}
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function setCullingCollider( o : h3d.scene.Object, cc : h3d.col.Collider ) {
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+ return; // TODO: Fix bounds update after object move
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o.cullingCollider = cc;
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for( c in @:privateAccess o.children )
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setCullingCollider(c, cc);
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