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@@ -69,6 +69,7 @@ class Tile extends h3d.scene.Mesh {
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shader = new hrt.shader.Terrain();
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material.mainPass.addShader(shader);
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material.mainPass.culling = Back;
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+ material.staticShadows = true;
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material.mainPass.setPassName("terrain");
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material.mainPass.stencil = new h3d.mat.Stencil();
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material.mainPass.stencil.setFunc(Always, 0x01, 0xFF, 0xFF);
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