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@@ -253,26 +253,16 @@ class TrailObj extends h3d.scene.Mesh {
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switch (prefab.orientation) {
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case Camera: {
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var cam = getScene().camera.pos;
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- var target = getScene().camera.target;
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- var vcamx = cam.x - target.x;
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- var vcamy = cam.y - target.y;
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- var vcamz = cam.z - target.z;
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+ var vcamx = cam.x - p.x;
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+ var vcamy = cam.y - p.y;
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+ var vcamz = cam.z - p.z;
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- var len = hxd.Math.distance(vcamx, vcamy, vcamz);
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+ var invNorm = 1.0 / hxd.Math.distance(vcamx, vcamy, vcamz);
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- if (len == 0) {
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- vcamx = 0;
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- vcamy = 0;
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- vcamz = 1.0;
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- len = 1.0;
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- }
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-
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- len = 1.0 / len;
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-
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- p.ux = vcamx * len;
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- p.uy = vcamy * len;
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- p.uz = vcamz * len;
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+ p.ux = vcamx * invNorm;
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+ p.uy = vcamy * invNorm;
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+ p.uz = vcamz * invNorm;
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}
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case Up(x, y, z), Right(x, y ,z): {
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p.ux = x;
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