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@@ -1107,16 +1107,17 @@ class ModelLibrary extends Prefab {
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public function emit(bk : MaterialMesh, batch : h3d.scene.MeshBatch, ?absPos : h3d.Matrix, emitCountTip = -1) {
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public function emit(bk : MaterialMesh, batch : h3d.scene.MeshBatch, ?absPos : h3d.Matrix, emitCountTip = -1) {
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cache.shader.uvTransform.set(bk.mat.uvX, bk.mat.uvY, bk.mat.uvSX, bk.mat.uvSY);
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cache.shader.uvTransform.set(bk.mat.uvX, bk.mat.uvY, bk.mat.uvSX, bk.mat.uvSY);
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cache.shader.libraryParams.set(bk.mat.texId, 1.0 / atlasResolution / bk.mat.uvSX, 0.0, 0.0);
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cache.shader.libraryParams.set(bk.mat.texId, 1.0 / atlasResolution / bk.mat.uvSX, 0.0, 0.0);
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- if ( batch.primitiveSubPart == null ) {
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- batch.primitiveSubPart = new h3d.scene.MeshBatch.MeshBatchPart();
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+ if ( batch.primitiveSubParts == null ) {
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+ batch.primitiveSubParts = [new h3d.scene.MeshBatch.MeshBatchPart()];
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batch.begin(emitCountTip);
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batch.begin(emitCountTip);
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}
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}
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- batch.primitiveSubPart.indexCount = bk.mat.indexCount;
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- batch.primitiveSubPart.indexStart = bk.mat.indexStart;
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- batch.primitiveSubPart.lodIndexCount = bk.mat.lodIndexCount;
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- batch.primitiveSubPart.lodIndexStart = bk.mat.lodIndexStart;
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- batch.primitiveSubPart.lodConfig = cast( bk.mesh.primitive, h3d.prim.HMDModel ).getLodConfig();
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- batch.primitiveSubPart.bounds = cache.geomBounds[bk.mat.geomId];
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+ var primitiveSubPart = batch.primitiveSubParts[0];
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+ primitiveSubPart.indexCount = bk.mat.indexCount;
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+ primitiveSubPart.indexStart = bk.mat.indexStart;
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+ primitiveSubPart.lodIndexCount = bk.mat.lodIndexCount;
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+ primitiveSubPart.lodIndexStart = bk.mat.lodIndexStart;
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+ primitiveSubPart.lodConfig = cast( bk.mesh.primitive, h3d.prim.HMDModel ).getLodConfig();
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+ primitiveSubPart.bounds = cache.geomBounds[bk.mat.geomId];
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if ( absPos != null )
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if ( absPos != null )
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batch.worldPosition = absPos;
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batch.worldPosition = absPos;
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batch.emitInstance();
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batch.emitInstance();
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