@@ -92,7 +92,8 @@ class Shader extends Prefab {
}
function removeShader( obj : h3d.scene.Object, material : h3d.mat.Material, shader : hxsl.Shader ) {
- material.mainPass.removeShader(shader);
+ for ( p in material.getPasses() )
+ p.removeShader(shader);
function checkMaterial(mat: h3d.mat.Material) {