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@@ -233,8 +233,8 @@ class VolumetricLightingShader extends h3d.shader.pbr.DefaultForward {
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integrationValues.a = 1.0 - integrationValues.a;
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var outColor = integrationValues.rgb / (0.001 + integrationValues.a);
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- var opacity = saturate(distanceOpacity * integrationValues.a);
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-
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+ integrationValues.a = saturate(distanceOpacity * integrationValues.a);
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+
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return integrationValues;
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}
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