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@@ -588,13 +588,13 @@ class SceneEditor {
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return true;
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};
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tree.onAllowMove = function(e, to) {
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- var allowMove = false;
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- if (to == null && e.getHideProps().allowParent == null) allowMove = true;
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- else if (to == null) allowMove = false;
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- else if (to.getHideProps().allowChildren != null && to.getHideProps().allowChildren(e.type)
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- && e.getHideProps().allowParent != null && e.getHideProps().allowParent(to))
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- allowMove = true;
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- return allowMove;
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+ // var allowMove = false;
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+ // if (to == null && e.getHideProps().allowParent == null) allowMove = true;
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+ // else if (to == null) allowMove = false;
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+ // else if (to.getHideProps().allowChildren != null && to.getHideProps().allowChildren(e.type)
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+ // && e.getHideProps().allowParent != null && e.getHideProps().allowParent(to))
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+ // allowMove = true;
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+ return true;
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};
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// Batch tree.onMove, which is called for every node moved, causing problems with undo and refresh
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