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@@ -1140,7 +1140,8 @@ class SceneEditor {
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}
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public function setEnabled(elements : Array<PrefabElement>, enable: Bool) {
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- elements = [for(e in elements) if(e.to(Object3D) == null) e]; // Don't disable/enable Object3Ds, too confusing with visibility
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+ // Don't disable/enable Object3Ds, too confusing with visibility
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+ elements = [for(e in elements) if(e.to(Object3D) == null || e.to(hide.prefab.Reference) != null) e];
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var old = [for(e in elements) e.enabled];
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function apply(on) {
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for(i in 0...elements.length) {
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