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@@ -53,8 +53,6 @@ class ShaderAnimation extends Evaluator {
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}
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class ShaderDynAnimation extends ShaderAnimation {
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-
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- static var tmpVec = new h3d.Vector();
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var vectors : Array<h3d.Vector4>;
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override function setTime(time: Float) {
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var shader : hxsl.DynamicShader = cast shader;
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@@ -70,7 +68,7 @@ class ShaderDynAnimation extends ShaderAnimation {
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case TBool:
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var val = getFloat(param.value, time) >= 0.5;
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shader.setParamValue(v, val);
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- case TVec(size, VFloat):
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+ case TVec(_, VFloat):
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if(vectors == null)
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vectors = [];
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var vec = vectors[param.idx];
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@@ -79,12 +77,7 @@ class ShaderDynAnimation extends ShaderAnimation {
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vectors[param.idx] = vec;
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}
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getVector(param.value, time, vec);
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- if( size < 4 ) {
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- var tmpVec = tmpVec;
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- tmpVec.set(vec.x, vec.y, vec.z);
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- shader.setParamValue(v, tmpVec);
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- } else
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- shader.setParamValue(v, vec);
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+ shader.setParamValue(v, vec);
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default:
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}
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}
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