@@ -672,8 +672,6 @@ class TrailObj extends h3d.scene.Mesh {
computedAxis.normalize();
var p = new h3d.Vector(cur.x, cur.y, cur.z);
- if (cur.w < 0.1)
- trace("break");
addEdge( p, u, cur.w, tmpNormal, tmpBinormal );
if ( cur.next != null && cur.speed < prefab.maxSpeed && cur.speed > prefab.minSpeed )