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@@ -7,12 +7,12 @@ using hxsl.Ast;
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@group("Channel")
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class Split extends ShaderNode {
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- @input("rgba") var input = SType.Vec4;
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+ @input("RGBA") var input = SType.Vec4;
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- @output("r") var r = SType.Float;
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- @output("g") var g = SType.Float;
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- @output("b") var b = SType.Float;
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- @output("a") var a = SType.Float;
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+ @output("R") var r = SType.Float;
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+ @output("G") var g = SType.Float;
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+ @output("B") var b = SType.Float;
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+ @output("A") var a = SType.Float;
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var components = [X, Y, Z, W];
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var componentsString = ["r", "g", "b", "a"];
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