|
@@ -8,11 +8,6 @@ class VolumetricLightingShader extends h3d.shader.pbr.DefaultForward {
|
|
var time : Float;
|
|
var time : Float;
|
|
}
|
|
}
|
|
|
|
|
|
- @global var camera : {
|
|
|
|
- var position : Vec3;
|
|
|
|
- var inverseViewProj : Mat4;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
@param var invViewProj : Mat4;
|
|
@param var invViewProj : Mat4;
|
|
|
|
|
|
@param var noiseTurmoil : Float;
|
|
@param var noiseTurmoil : Float;
|