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@@ -106,8 +106,8 @@ class GPUEmitterObject extends h3d.scene.MeshBatch {
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simulationPass.addShader(new BaseSimulation());
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}
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- override function flush(ctx : h3d.scene.RenderContext) {
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- super.flush(ctx);
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+ override function flush() {
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+ super.flush();
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var alloc = hxd.impl.Allocator.get();
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if ( particleBuffers == null )
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