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@@ -117,7 +117,6 @@ class Decal extends Object3D {
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shader.pbrStrength = pbrStrength;
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shader.pbrStrength = pbrStrength;
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shader.USE_ALBEDO = albedoStrength != 0&& shader.albedoTexture != null;
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shader.USE_ALBEDO = albedoStrength != 0&& shader.albedoTexture != null;
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shader.USE_NORMAL = normalStrength != 0 && shader.normalTexture != null;
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shader.USE_NORMAL = normalStrength != 0 && shader.normalTexture != null;
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- shader.USE_PBR = pbrStrength != 0 && shader.pbrTexture != null;
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shader.CENTERED = centered;
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shader.CENTERED = centered;
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shader.fadePower = fadePower;
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shader.fadePower = fadePower;
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shader.fadeStart = fadeStart;
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shader.fadeStart = fadeStart;
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