Clément Espeute
|
452db41766
[ide] Refactored chooseFile api into chooseFileOptions
|
10 月之前 |
Clément Espeute
|
68e440bd6e
[ide] File chooser workaround
|
10 月之前 |
Clément Espeute
|
8b2c6218eb
[ide] Improved plugin api
|
10 月之前 |
clementlandrin
|
178f64728b
Adding getParameter and getParameters to FXAnimation.
|
10 月之前 |
clementlandrin
|
d23432d8ee
Shader.hx remove shader removes shader from all passes.
|
10 月之前 |
TothBenoit
|
b7bee475d4
Emitter : Fixed lockAxis and added follow rotation
|
10 月之前 |
TothBenoit
|
6bb5a2c6ed
Billboard : Remove dead code
|
10 月之前 |
Nicolas Cannasse
|
645c658a6a
fixed #if editor compilation
|
10 月之前 |
Clément Espeute
|
0fdff41a70
[ide] Fix chooseFile/Dir functions returning early when comming from another window
|
10 月之前 |
Nicolas Cannasse
|
dd8f870758
share shaderDef reference across clones of DynamicShader (faster load)
|
10 月之前 |
Clément Espeute
|
b1b505eff8
[ide] Fixed infinie error loop when chooseDirectory callback throw an exception
|
10 月之前 |
Nicolas Cannasse
|
3879a382a6
trails are ignore collide/bounds by default
|
10 月之前 |
clementlandrin
|
319ff1551b
Add explicit error message on ModelLibrary.hx atlasing error.
|
10 月之前 |
lviguier
|
28a8e668b1
Fix compile error
|
10 月之前 |
lviguier
|
6401551de4
Settings: wip project settings
|
10 月之前 |
clementlandrin
|
cb24d378c7
Adding local bool on TriplanarParams.hx shader graph node.
|
10 月之前 |
Clément Espeute
|
6f762a966b
[shgraph] Fix preview crash when input.normal was used in ShaderNodeHXSL
|
10 月之前 |
TothBenoit
|
be59332098
Evaluator : Add blend case in getSum
|
10 月之前 |
clementlandrin
|
ccdd8547c7
Adding gpu emitter rate using atomic buffer.
|
10 月之前 |
clementlandrin
|
ce57cc1e17
Fix MaterialSelector.hx all and mainPass.
|
10 月之前 |
clementlandrin
|
ac27be38c0
Fix shader not applied properly in hide.
|
10 月之前 |
clementlandrin
|
85cc28386d
FX shader targets use shader apply method and dispose on removal.
|
10 月之前 |
clementlandrin
|
7285fd599c
Material selector allow children.
|
10 月之前 |
clementlandrin
|
48537c8e88
Adding shader dispose and apply method.
|
10 月之前 |
clementlandrin
|
e9ecd6e390
Adding MaterialSelector.hx prefab to apply shader on a specific pass given its name.
|
10 月之前 |
Tom Spira
|
8cecf893c9
ModelLibrary: fix
|
10 月之前 |
clementlandrin
|
18aa30ba46
ParticleBuffer init with cpu upload from floats.
|
10 月之前 |
clementlandrin
|
e06bb5bff2
Curve update normalized by particle life time.
|
10 月之前 |
clementlandrin
|
056dddb710
ParticleBuffer as RWPartialBuffer
|
10 月之前 |
clementlandrin
|
b0c37acdf5
GPUEmitter.hx lifeTime as DFloat
|
10 月之前 |