package hrt.shgraph.nodes; using hxsl.Ast; @name("Abs") @description("The output is the result of |A|") @width(80) @group("Math") class Abs extends ShaderFunction { @input("A") var a = SType.Number; public function new() { super(Abs); } override public function computeOutputs() { if (a != null && !a.isEmpty()) addOutput("output", a.getType()); else removeOutput("output"); } }