package hrt.shgraph.nodes; using hxsl.Ast; @name("Exp") @description("The output is the result of exp(x)") @width(80) @group("Math") class Exp extends ShaderFunction { @input("X") var x = SType.Number; @input("P", true) var p = SType.Number; public function new() { super(Exp); } override public function computeOutputs() { if (x != null && !x.isEmpty()) addOutput("output", x.getType()); else removeOutput("output"); } }