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- package hrt.shgraph;
- import hide.Element;
- import hxsl.*;
- using hxsl.Ast;
- @name("Inputs")
- @description("Parameters inputs, it's dynamic")
- @group("Input")
- @noheader()
- class ShaderInput extends ShaderNode {
- @output() var output = SType.Variant;
- @param("Variable") public var variable : TVar;
- override public function getOutput(key : String) : TVar {
- return variable;
- }
- override public function build(key : String) : TExpr {
- return null;
- }
- static var availableInputs = [{
- parent: null,
- id: 0,
- kind: Global,
- name: "global.time",
- type: TFloat
- },
- {
- parent: null,
- id: 0,
- kind: Input,
- name: "input.uv",
- type: TVec(2, VFloat)
- }];
- override public function loadParameters(params : Dynamic) {
- var paramVariable : String = Reflect.field(params, "variable");
- for (c in ShaderNode.availableVariables) {
- if (c.name == paramVariable) {
- this.variable = c;
- return;
- }
- }
- for (c in ShaderInput.availableInputs) {
- if (c.name == paramVariable) {
- this.variable = c;
- return;
- }
- }
- }
- override public function saveParameters() : Dynamic {
- var parameters = {
- variable: variable.name
- };
- return parameters;
- }
- #if editor
- override public function getParametersHTML(width : Float) : Array<Element> {
- var elements = super.getParametersHTML(width);
- var element = new Element('<div style="width: 110px; height: 30px"></div>');
- element.append(new Element('<select id="variable"></select>'));
- if (this.variable == null) {
- this.variable = ShaderNode.availableVariables[0];
- }
- var input = element.children("select");
- var indexOption = 0;
- for (c in ShaderNode.availableVariables) {
- input.append(new Element('<option value="${indexOption}">${c.name}</option>'));
- if (this.variable.name == c.name) {
- input.val(indexOption);
- }
- indexOption++;
- }
- for (c in ShaderInput.availableInputs) {
- input.append(new Element('<option value="${indexOption}">${c.name}</option>'));
- if (this.variable.name == c.name) {
- input.val(indexOption);
- }
- indexOption++;
- }
- input.on("change", function(e) {
- var value = input.val();
- if (value < ShaderNode.availableVariables.length) {
- this.variable = ShaderNode.availableVariables[value];
- } else {
- this.variable = ShaderInput.availableInputs[value-ShaderNode.availableVariables.length];
- }
- });
- elements.push(element);
- return elements;
- }
- #end
- }
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