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- package hrt.shgraph.nodes;
- import hide.Element;
- using hxsl.Ast;
- @name("Float")
- @description("Float input, it's static")
- @group("Input")
- @width(100)
- class FloatConst extends ShaderConst {
- @output() var output = SType.Float;
- @param() var value : Float = 0.5;
- override public function getOutputTExpr(key : String) : TExpr {
- return {
- e: TConst(CFloat(value)),
- p: null,
- t: TFloat
- };
- }
- override public function build(key : String) : TExpr {
- return null;
- }
- #if editor
- override public function getParametersHTML(width : Float) : Array<Element> {
- var elements = super.getParametersHTML(width);
- var element = new Element('<div style="width: 75px; height: 30px"></div>');
- element.append(new Element('<input type="text" id="value" style="width: ${width*0.65}px" value="${value}" />'));
- var input = element.children("input");
- input.on("change", function(e) {
- try {
- value = Std.parseFloat(input.val());
- } catch (e : Dynamic) {
- }
- });
- elements.push(element);
- return elements;
- }
- #end
- }
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