ProbeBakerProcess.hx 1.1 KB

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  1. package hide.view.l3d;
  2. class ProbeBakerProcess {
  3. public var progress : Float = 0.;
  4. var lightProbeBaker : hide.view.l3d.LightProbeBaker;
  5. var volumetricLightmap : hrt.prefab.vlm.VolumetricLightmap;
  6. var bakeTime : Float;
  7. var resolution : Int;
  8. public function new(volumetricLightmap, res, useGPU, bakeTime = 0.016 ){
  9. progress = 0;
  10. this.bakeTime = bakeTime;
  11. this.volumetricLightmap = volumetricLightmap;
  12. this.resolution = res;
  13. lightProbeBaker = new hide.view.l3d.LightProbeBaker();
  14. lightProbeBaker.useGPU = useGPU;
  15. }
  16. public function init( env : h3d.scene.pbr.Environment, sceneData : hrt.prefab.Prefab , shared : hide.prefab.ContextShared, scene : hide.comp.Scene) {
  17. lightProbeBaker.initScene(sceneData, shared, scene, env);
  18. }
  19. public function update(dt:Float) {
  20. lightProbeBaker.bake(volumetricLightmap.volumetricLightmap, resolution, bakeTime);
  21. progress = (volumetricLightmap.volumetricLightmap.lastBakedProbeIndex +1.0) / volumetricLightmap.volumetricLightmap.getProbeCount();
  22. if( progress == 1 ) {
  23. lightProbeBaker.dispose();
  24. lightProbeBaker = null;
  25. onEnd();
  26. }
  27. }
  28. public dynamic function onEnd() {
  29. }
  30. }