ShaderOutput.hx 4.3 KB

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  1. package hrt.shgraph;
  2. using hxsl.Ast;
  3. @name("Outputs")
  4. @description("Parameters outputs, it's dynamic")
  5. @group("Output")
  6. @color("#A90707")
  7. class ShaderOutput extends ShaderNode {
  8. @input("input") var input = SType.Variant;
  9. @prop("Variable") public var variable : TVar;
  10. var components = [X, Y, Z, W];
  11. override public function checkValidityInput(key : String, type : ShaderType.SType) : Bool {
  12. return ShaderType.checkConversion(type, ShaderType.getSType(variable.type));
  13. }
  14. override public function build(key : String) : TExpr {
  15. return {
  16. p : null,
  17. t : TVoid,
  18. e : TBinop(OpAssign, {
  19. e: TVar(variable),
  20. p: null,
  21. t: variable.type
  22. }, input.getVar(variable.type))
  23. };
  24. }
  25. static var availableOutputs = [
  26. {
  27. parent: null,
  28. id: 0,
  29. kind: Var,
  30. name: "calculatedUV",
  31. type: TVec(2, VFloat)
  32. },
  33. {
  34. parent: null,
  35. id: 0,
  36. kind: Var,
  37. name: "transformedNormal",
  38. type: TVec(3, VFloat)
  39. },
  40. {
  41. parent: null,
  42. id: 0,
  43. kind: Var,
  44. name: "metalnessValue",
  45. type: TFloat
  46. },
  47. {
  48. parent: null,
  49. id: 0,
  50. kind: Var,
  51. name: "roughnessValue",
  52. type: TFloat
  53. },
  54. {
  55. parent: null,
  56. id: 0,
  57. kind: Var,
  58. name: "emissiveValue",
  59. type: TFloat
  60. }
  61. ];
  62. override public function loadProperties(props : Dynamic) {
  63. var paramVariable : Array<Dynamic> = Reflect.field(props, "variable");
  64. if( paramVariable[0] == null)
  65. return;
  66. for (c in ShaderNode.availableVariables) {
  67. if (c.name == paramVariable[0]) {
  68. this.variable = c;
  69. return;
  70. }
  71. }
  72. for (c in ShaderOutput.availableOutputs) {
  73. if (c.name == paramVariable[0]) {
  74. this.variable = c;
  75. return;
  76. }
  77. }
  78. var type: Type;
  79. try {
  80. type = haxe.EnumTools.createByName(Type, paramVariable[1], paramVariable[2]);
  81. } catch( e ) {
  82. trace('Received invalid props for output node. id: $id, variable name: ${paramVariable[0]}');
  83. return;
  84. }
  85. this.variable = {
  86. parent: null,
  87. id: 0,
  88. kind: Local,
  89. name: paramVariable[0],
  90. type: type,
  91. };
  92. }
  93. override public function saveProperties() : Dynamic {
  94. var content : Array<Dynamic> = (variable == null) ? [null] : [
  95. variable.name,
  96. variable.type.getName(),
  97. variable.type.getParameters()
  98. ];
  99. var parameters = {
  100. variable: content,
  101. };
  102. return parameters;
  103. }
  104. #if editor
  105. override public function getPropertiesHTML(width : Float) : Array<hide.Element> {
  106. var elements = super.getPropertiesHTML(width);
  107. var element = new hide.Element('<div style="width: 110px; height: 70px"></div>');
  108. element.append(new hide.Element('<select id="variable"></select>'));
  109. if (this.variable == null) {
  110. this.variable = ShaderNode.availableVariables[0];
  111. }
  112. var input = element.children("select");
  113. var indexOption = 0;
  114. var selectingDefault = false;
  115. for (c in ShaderNode.availableVariables) {
  116. input.append(new hide.Element('<option value="${indexOption}">${c.name}</option>'));
  117. if (this.variable.name == c.name) {
  118. input.val(indexOption);
  119. selectingDefault = true;
  120. }
  121. indexOption++;
  122. }
  123. for (c in ShaderOutput.availableOutputs) {
  124. input.append(new hide.Element('<option value="${indexOption}">${c.name}</option>'));
  125. if (this.variable.name == c.name) {
  126. input.val(indexOption);
  127. selectingDefault = true;
  128. }
  129. indexOption++;
  130. }
  131. var maxIndex = indexOption;
  132. input.append(new hide.Element('<option value="${maxIndex}">Other...</option>'));
  133. var initialName : String = null;
  134. var initialType : Type = null;
  135. if( !selectingDefault ) {
  136. input.val(maxIndex);
  137. initialName = this.variable.name;
  138. initialType = this.variable.type;
  139. }
  140. var customVarChooser = new CustomVarChooser(element, initialName, initialType, function(val) {
  141. this.variable = val;
  142. });
  143. if( !selectingDefault )
  144. customVarChooser.show();
  145. else
  146. customVarChooser.hide();
  147. input.on("change", function(e) {
  148. var value = input.val();
  149. if (value < ShaderNode.availableVariables.length) {
  150. this.variable = ShaderNode.availableVariables[value];
  151. } else if (value < maxIndex) {
  152. this.variable = ShaderOutput.availableOutputs[value-ShaderNode.availableVariables.length];
  153. }
  154. if (value == maxIndex) {
  155. customVarChooser.show();
  156. if (customVarChooser.variable != null) {
  157. this.variable = customVarChooser.variable;
  158. }
  159. } else {
  160. customVarChooser.hide();
  161. }
  162. });
  163. elements.push(element);
  164. return elements;
  165. }
  166. #end
  167. }